War right now
See the mapLoading…
Official formulas from championsofregnum.com. Loaded with the official examples.
Loading your saves…
Calculators based on the game's official formulas, a power trainer and what's happening in the war, all in one place. No account needed.
Loading…
Loading…
Regnum Tools is a free, unofficial site made for the Champions of Regnum community. The calculators use the formulas published on the game's official site; the war status is read from the official page every minute, and that builds the history and statistics.
Signing in with Discord or Google is optional: it only lets you save your characters and calculations to your account and see them on any device. We only use your name and profile picture. Privacy policy · Terms of service
Base values, without powers or the equipped weapon: powers are checked below and added automatically. Knight, Hunter and Conjurer have no attribute bonus of their own and use their class's.
Pick a power to see the hit with it.
This subclass has no powers that change the basic hit.
No enemy debuff affects this subclass's damage.
Hover over a power to read its description. Checked ones always stay visible.
| Type | Min | Max | Type damage +% | Gem +X |
|---|
Min and max as in the tooltip, adding the "[type] damage +X". "Type damage +%" comes from passives like Athletic. "Gem +X" is the [type] damage bonus of socketed gems.
| Type | Protection | Avg. quality | Total resistance | Of 100 damage, passes | Of 500, passes |
|---|
Protection in points, with AC and bonuses applied. "Total resistance" combines the general one (physical or magical) with the type's. The last two columns simulate a pure hit of that type, without barrier or melee/ranged reduction, with a 4% minimum damage.
| Type | Damage | Gem +X |
|---|
Base values, without powers. "Damage received −%" adds to the melee or ranged damage received powers, depending on the hit type. The armor class also sets the defender's subclass for its powers.
Pick a subclass in Armor class to see its powers, or show all classes.
No debuffs change the defense.
| Type | Type prot. bonus % | Type resist % |
|---|
Protection quality per type: MB Very good, B Good, N Normal, M Bad, MM Very bad. The "All" row changes the whole column. A tunic covers Torso, Arms and Legs: check all three with its PBA and quality. Chest = Torso, Shoulders = Arms, Bracelet = Right hand.
Pick the subclass and level, spend the discipline and power points, then save or share the setup.
Click a power to raise it one level; right-click or Shift + click lowers it. The first icon in each row is the discipline: hover to see its name and what it unlocks.
How many characters put at least one point into each power, based on the builds saved by the community. The bar shows how they split across levels.
Each race only shows the subclasses it can choose.
| Attribute | Base | Free | Gear | Pow. | Total |
|---|
Build passives are added automatically; temporary buffs and debuffs are checked up here. Race bases and derived formulas come from the cor-forum wiki (unofficial, except the damage bonus).
The layout follows the in-game equipment window. Hover over each slot to see what goes there.
Each bar compares the three realms on the same thing. Longer = more times. The crown marks who did the most.
When a realm takes a fort from another, how long does it keep it before losing it? Above, each realm's average; below, fort by fort. Longer bar = held longer.